Wednesday, February 24, 2010

question response

1) My partner and I believe that user-generated content is becoming more accepted because it provides realism and in some cases comic relief. The user-generated content is also making certain advertisements stand out such as the etrade babies. Everybody knows them because their funny. We do believe that over time user-generated content will get better. This won't have any effect on professional production because there are still a lot of professional production coming out and people are working hard on it.

2) The article that we chose was US Hockey Team Starts to Believe Again from the New York Times. We used the following tags for the article: Hockey, Olympics, Canada, 2010, Upset, Victory, Underdog, Physical, Advancements, Goals. We then compared this article to others that only had them tagged as US, Olympic, and Hockey.

3) Transparency is important in the social media because it is a company's goal or dedication to development a certain trust with the consumer on their brand, product, or whatever it may be. If the company looses transparency (such as trust, closure, and companionship) then it is very easy for false lies or a misinterpretation of the brand or product to go around. When that happens it creates almost a domino effect that could eventually hurt the brand or even the company. However, if the company is transparent from the start then it will be less of a shock if inside matters become exposed therefore giving the company and easier way at re-establishing itself. It is still more important in the offline world because it's the same with building a friendship among peers or trying to create a relationship with a partner.

Monday, February 22, 2010

full movie analysis

I liked the second part of the video a lot more, it went into better detail and showed how useful all this technology is. I love how the businesses have their meeting with the virtual people, they are fictional people in a business setting that work hand in hand to solve real life problems and business issues. I hope that someday I might be able to use or at least experience working from home with one of those meeting programs. It was weird how the whole office was empty and that it is usually like that, as much as it was a waste of money to build the whole thing the new technology has made it a lot easier.
As far as the whole gaming portion went I liked it a lot, I am a big fan of games and feel that there is something to learn from it. I used to play XBOX Live a lot and it was a way for me to communicate and hang out with my friends without having to be there. I used to talk to them while play and talk about relevant issues instead of just sitting there zoned out looking at the TV. I cant believe how much time though that some people put into the gaming and that they meet people that they go on to marry.
I think the movie showed both sides of the technology use very well. I think we will always have some dependence on the technology from now on but we can learn to harness our uses for it and use it better. I enjoyed the whole movie and it made me step back and take another look at my life and my technology use.

Monday, February 15, 2010

video reaction

The video was right in a lot of ways but I have to question some of it. I agree that a lot of people are to attached to their phones or some other technology. Its really taking over peoples lives. I felt that a lot of what they said applies to my life so I had to step back and realize that but I don’t think ill change my ways. Its working for me now so I want to stick to it.
I feel that multi tasking inst as efficient as everyone thinks it is and as they proved. I do feel though that you are getting more done in general, it might not be as good but your getting more of it done. I feel that if you multi task with responsibility then its OK but when you try to do to much at once it gets overwhelming. I think over time people will realize that and multi task more effectively.
User-generated content (UGC)- refers to various kinds of media content, publicly available, that are produced by end-users.

Long Tail- a retailing concept describing the niche strategy of selling a large number of unique items in relatively small quantities – usually in addition to selling fewer popular items in large quantities.

Web operating system- terms that describe network services for internet scale distributed computing, as in the WebOS Project at UC Berkeley, and the WOS Project

Folksonomy- a system of classification derived from the practice and method of collaboratively creating and managing tags to annotate and categorize content; this practice is also known as collaborative tagging, social classification, social indexing, and social tagging.

Web syndication- a form of syndication in which website material is made available to multiple other sites.

Mass collaboration- a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature.

Computer-supported collaboration (CSC)- research that focuses on technology that affects groups, organizations, communities and societies, e.g., voice mail and text chat.

web hosting service- a type of Internet hosting service that allows individuals and organizations to make their own website accessible via the World Wide Web.

web application- an application that is accessed via a web browser over a network such as the Internet or an intranet.

Social software- encompasses a range of software systems that allow users to interact and share data

video sharing site- web site that lets people upload and share their video clips to the public at large or to invited guests.

Wiki- a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor.

Blog- a type of website, usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video

Mashup- a web page or application that combines data or functionality from two or more external sources to create a new service.

Monday, February 8, 2010

media collage



















the collage shows how everyone and everything is connected together. there is a global village and we are all a part of it. you can get in your car an just start driving with no idea of where to go and then with the push of a few buttons on the GPS your connected and directed around the world. we are always connected and never lost. satellites and computer chips keep people together.